Jan 07, 2007, 11:00 AM // 11:00
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#61
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Wilds Pathfinder
Join Date: Sep 2005
Location: Manchester, England
Guild: New Dragons [NDR]
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Quote:
Originally Posted by Redfeather1975
Isn't that spell meant for healing the monk themself?
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Whats that got to do with it? Its still 'easily interuptable' meaning that even if one person on the enemy team is even looking at you, the chances are you will have just wasted 5 energy.
You might be thinking of a similar factions skill, Healing Whisper [skill]healing whisper[/skill], which has half the normal spell range. I actually think this skill is quite good. A very decent heal, for 5 energy and a 1 second recharge. However, you can't use it on yourself unfortunatley, its "Target Other ally".
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Jan 07, 2007, 11:02 AM // 11:02
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#62
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Lion's Arch Merchant
Join Date: May 2005
Location: Scotland
Guild: The Illuminati
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Quote:
Originally Posted by Bale_Shadowscar
I take away my comment before about how all skills have uses, some are just underpowered.
[skill]Ethereal Light[/skill]
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LOL
At what point did healing for 30pts more than any other 5e heals become underpowered? You might want to try kiting instead of standing tanking damage when you are healing in future if you think this is a bad skill.
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Jan 07, 2007, 11:08 AM // 11:08
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#63
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Krytan Explorer
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Quote:
Originally Posted by Jetdoc
I have a few that I just have NOT found any sort of good use for...
[skill]Protective Was Kaolai[/skill]
Generous Was Tsungrai outperforms this skill in every possible way, other than the "automatic" nature of Protective versus having to "drop" Generous. I don't know any ritualist that has incorporated this skill into one of their builds.
[skill]Wary Stance[/skill]
This is very similar to Bonetti's Defense, except that (1) it uses energy versus adrenaline and (2) it ONLY works on attack SKILLS (and not just normal attacks). I haven't seen any primary or secondary warrior build that has incorporated this skill over another stance.
I may think of more...
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wary is great for a Monk/War, against any kind of physical damage spike (always done with skills, rarely with normal attacks)
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Jan 07, 2007, 02:05 PM // 14:05
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#64
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Desert Nomad
Join Date: Sep 2006
Guild: Bubblegum Dragons
Profession: Mo/E
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Quote:
Originally Posted by Brother Andicus
LOL
At what point did healing for 30pts more than any other 5e heals become underpowered? You might want to try kiting instead of standing tanking damage when you are healing in future if you think this is a bad skill.
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So you're saying you can kite so extremely hard you can sneak in a 1 second cast before they can hit you?
That's some leet skills.
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Jan 07, 2007, 02:28 PM // 14:28
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#65
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Furnace Stoker
Join Date: Oct 2006
Location: Jawsome!!!!!!!!!!!
Guild: looking for one :p
Profession: A/D
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[skill]Balthazar's Pendulum[/skill]
its very conditional-only affects ONE knockdown and its smiting
[skill]Lift Enchantment[/skill]
the worst enchant removal of all even bp pwns this
[skill]Defensive Anthem[/skill]
just kinda gets beat by agies... and dont say "mirror of disenchatment" cus it should be here too :/
Last edited by Diddy bow; Jan 07, 2007 at 02:39 PM // 14:39..
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Jan 07, 2007, 03:00 PM // 15:00
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#66
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Ascalonian Squire
Join Date: Jan 2006
Location: Maguuma Stade
Guild: [noID]
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I'm sure we all got skills in the list we hardly or never use, sitting and
waiting for the right time 2 be used
however 4 Otyugh's Cry, i myself used it for 1 purpose only (sofar)
to charm the elder white tiger outside jade quarry.
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Jan 07, 2007, 03:20 PM // 15:20
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#67
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Grotto Attendant
Join Date: Oct 2005
Location: Cedartown, Georgia
Profession: R/
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Quote:
Originally Posted by Diddy bow
[skill]Lift Enchantment[/skill]
the worst enchant removal of all even bp pwns this
[skill]Defensive Anthem[/skill]
just kinda gets beat by agies... and dont say "mirror of disenchatment" cus it should be here too :/
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Life enchantment was decent during the previews, it was a hex that removed 1 enchantment each time they were knocked down.
DefAnt is there because: Faster Cast/Recharge than Aegis, and most importantly it isn't strippable (this is important considering Aegis stripping is so common and easy nowadays with Grenth dervishes and such all around). The removal by using attack skills isn't to bad a negative side. In alot of builds thats only going to effect warriors most of the time, and they aren't usually the ones that need Aegis.
Its still pretty bad right now though... Being Earshot range is worse than radar range, and it is elite and in a primary line limiting it to paragons when Aegis can be chained on many /Mo's. Not to mention it is pretty expensive for a paragon even under leadership bonus.
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Jan 07, 2007, 03:32 PM // 15:32
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#68
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Desert Nomad
Join Date: Feb 2006
Location: North Carolina
Profession: N/Me
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Quote:
Originally Posted by Rok
Umm, yeah. Because nobody uses a minion bomber build ever. Nobody ever dies so Death Nova is useless.
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Umm I do. I actually use a Rit/N with spawning power who uses a golem as a tanker and then minions as the bombs. Along with explosive growth I can do some nasty damage. It's all about timing and skill which many people simply lack. Basically it's a one two punch with explosive growth dealing AOE lightning damage when you raise your bombs then the nova dealing AOE poison when they die.
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Jan 07, 2007, 03:34 PM // 15:34
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#69
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Wilds Pathfinder
Join Date: Sep 2005
Location: Manchester, England
Guild: New Dragons [NDR]
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Quote:
Originally Posted by Brother Andicus
LOL
At what point did healing for 30pts more than any other 5e heals become underpowered? You might want to try kiting instead of standing tanking damage when you are healing in future if you think this is a bad skill.
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I still doubt you could use this as an effective heal, especially when being targetted specifically by enemies.
I suppose its not too bad with some of the monk speed casting enhancing skills, Holy Haste for example, but I'd still much rather take a better skill in it's place.
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Jan 07, 2007, 03:36 PM // 15:36
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#70
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Forge Runner
Join Date: Sep 2006
Location: Apartment#306
Guild: Rhedd Asylum
Profession: Me/
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Quote:
Originally Posted by Bale_Shadowscar
Whats that got to do with it? Its still 'easily interuptable' meaning that even if one person on the enemy team is even looking at you, the chances are you will have just wasted 5 energy.
You might be thinking of a similar factions skill, Healing Whisper [skill]healing whisper[/skill], which has half the normal spell range. I actually think this skill is quite good. A very decent heal, for 5 energy and a 1 second recharge. However, you can't use it on yourself unfortunatley, its "Target Other ally".
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All monk healing spells that can target the monk themself have a condition or drawback to them. It's so that monks cannot directly heal themselves effectively. Otherwise monks would be unstoppable. Ethereal fits that design. If a monk wants a direct heal that can be used on themselves, that's decent, they'll have to use an elite, an easily interrupted spell or one that will only heal more if a certain condition is met, such as the monk suffering from a condition.
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Jan 07, 2007, 03:41 PM // 15:41
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#71
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Jungle Guide
Join Date: Dec 2005
Profession: Mo/
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Quote:
Originally Posted by Jetdoc
I have a few that I just have NOT found any sort of good use for...
[skill]Protective Was Kaolai[/skill]
Generous Was Tsungrai outperforms this skill in every possible way, other than the "automatic" nature of Protective versus having to "drop" Generous. I don't know any ritualist that has incorporated this skill into one of their builds.
[skill]Wary Stance[/skill]
This is very similar to Bonetti's Defense, except that (1) it uses energy versus adrenaline and (2) it ONLY works on attack SKILLS (and not just normal attacks). I haven't seen any primary or secondary warrior build that has incorporated this skill over another stance.
I may think of more...
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Wary Stance is very good in RA. I've seen monks using it. It sersiouly shuts down assassins as they need to chain skills and the monks get energy.
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Jan 07, 2007, 03:44 PM // 15:44
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#72
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Academy Page
Join Date: Feb 2006
Location: EU
Profession: N/Mo
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Quote:
Originally Posted by False Truth
Skill name-
[skill]Empowerment[/skill]
"Binding Ritual. Create a level 1...8 Spirit. All allies within its range holding an item gain 15...39 maximum Health and 10 maximum Energy. This Spirit dies after 15...51 seconds."
unless it gives a bigger health boost, it isn't that great. And ritualists have a better way of managing energy.
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Im using it when henching quests/missions, so i can run 16 channeling magic/13 spawning powerin attributes. You can span Renewing Surge with AwS, make more dmg with Channeled Strike and still have decent energy, then you can allways replace it for Gaze of Fury for additional damage. imho its not so useless
[skill]Attuned Was Songkai[/skill] [skill]Renewing Surge[/skill] [skill]Channeled Strike[/skill] [skill]Gaze From Beyond[/skill] [skill]Empowerment[/skill] [skill]Gaze Of Fury[/skill] [skill]Ancestors' Rage[/skill]
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Jan 07, 2007, 03:48 PM // 15:48
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#73
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Forge Runner
Join Date: Sep 2006
Location: Apartment#306
Guild: Rhedd Asylum
Profession: Me/
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I'm guessing wary stance is the way it is so that it can be used at a moment's notice. Even at the beginning of a fight because it requires no adrenaline to use. Since it charges up energy and adrenaline, I'm guessing it can also be used to build up adrenaline when used in anticipation of a melee spike from an enemy in order to fuel an adrenaline based counter attack.
Last edited by Redfeather1975; Jan 07, 2007 at 03:58 PM // 15:58..
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Jan 07, 2007, 03:49 PM // 15:49
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#74
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Forge Runner
Join Date: Sep 2006
Location: Apartment#306
Guild: Rhedd Asylum
Profession: Me/
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Sorry for the double post.
Ohhh, the forum is being laggy for me. Delete this post if it's not too much trouble.
Last edited by Redfeather1975; Jan 07, 2007 at 03:52 PM // 15:52..
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Jan 07, 2007, 06:58 PM // 18:58
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#75
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Lion's Arch Merchant
Join Date: May 2005
Location: Scotland
Guild: The Illuminati
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Quote:
Originally Posted by Bale_Shadowscar
I still doubt you could use this as an effective heal, especially when being targetted specifically by enemies.
I suppose its not too bad with some of the monk speed casting enhancing skills, Holy Haste for example, but I'd still much rather take a better skill in it's place.
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You have to select when to use it. Enemies dont spend ALL their time in your backline, and certainly not all of it focussing you. When you have someone trailing you, don't use it. As soon as they stop you have a very powerful heal available to you.
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Jan 07, 2007, 09:17 PM // 21:17
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#76
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Furnace Stoker
Join Date: Sep 2005
Guild: Thousend Tigers Apund Ur Head [Ttgr]
Profession: A/
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Healing Whisper is good, you can take 1 slot on that instead of 2 on orison + another
Ethereal Light is made for [skill]Healer's Boon[/skill].
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Jan 07, 2007, 10:17 PM // 22:17
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#77
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Desert Nomad
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The only I want to know is WHY "SELF" melee skills like [skill]Sight Beyond Sight[/skill] and [skill]Spirit's Strength[/skill] are linked to Spawning Power. Man, that's plenty ridiculous!
BTW, about the "useless" skills of GW, well, I know a lot but I would need "refresh" my memory looking skill lists. I particularly remember some elite skills a lot worst than some non elite ones, or skills that make similar things but with a big difference making one of the two, useless.
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Jan 07, 2007, 10:26 PM // 22:26
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#78
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Furnace Stoker
Join Date: Oct 2006
Location: Jawsome!!!!!!!!!!!
Guild: looking for one :p
Profession: A/D
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Quote:
Originally Posted by Former Ruling
Life enchantment was decent during the previews, it was a hex that removed 1 enchantment each time they were knocked down.
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so i heard, i like the idea of it as sins have pretty gd knockdown skill it would be a perfect follow to iron palm if only it did multiple/less nrg or somthing, too bad they changed it .
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Jan 07, 2007, 10:34 PM // 22:34
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#79
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Lion's Arch Merchant
Join Date: May 2005
Location: Scotland
Guild: The Illuminati
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Quote:
Originally Posted by NeHoMaR
The only I want to know is WHY "SELF" melee skills like [skill]Sight Beyond Sight[/skill] and [skill]Spirit's Strength[/skill] are linked to Spawning Power. Man, that's plenty ridiculous!
BTW, about the "useless" skills of GW, well, I know a lot but I would need "refresh" my memory looking skill lists. I particularly remember some elite skills a lot worst than some non elite ones, or skills that make similar things but with a big difference making one of the two, useless.
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Seeing as you obviously didnt read the rest of the thread where the reasoning was explained, i'll explain again.
If you link it to a non primary attribute, you can then put attribute points in it for a 2nd profession. If you can boost it as a secondary profession you start getting unblindable warriors running around all over the place, and you REALLY dont want that.
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Jan 07, 2007, 10:42 PM // 22:42
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#80
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Desert Nomad
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Quote:
Originally Posted by NeHoMaR
The only I want to know is WHY "SELF" melee skills like [skill]Sight Beyond Sight[/skill] and [skill]Spirit's Strength[/skill] are linked to Spawning Power. Man, that's plenty ridiculous!
BTW, about the "useless" skills of GW, well, I know a lot but I would need "refresh" my memory looking skill lists. I particularly remember some elite skills a lot worst than some non elite ones, or skills that make similar things but with a big difference making one of the two, useless.
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Those two should be moved to restoration and channeling (could argue spirits strength under restoration) and be target other ally. Having spawning power up that high and wasting the eliete slot is just worthless for a rit trying to be useful in a manner that can be accomplished easier with other professions.
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